Why Space Visualizations Are Hard

Space visualizations… They’re always popular, they’re interesting to do and they’re always hard. The objects we’re looking at are almost incomprehensibly large, except when compared to the distances at play. Because the differences are so great, you’re usually left to either model the proper distances, or the proper sizes, but not both. I hadn’t seen […]

Neon Challenge Dev Blog

Overview Team Just me, since I’m using this as a learning experience   Assets Used Unity Standard Assets Post-Processing Stack V2 Volumetric Lighting / Fog Unity Particle Pack SciFi Enemies and Vehicles Low Poly Combat Drone Cinemachine Gem Shader   Tools Used Google Blocks for rapid / rough layout Blender for modeling GIMP Inkscape for […]

The 3 Hour Hammock Stand

I’ve always wanted a hammock stand, and the prices for such things are a bit over the top. This build took me 3 hours from first cut to cleanup (I’m comfortable with my tools, though nowhere near as good as my father, your timing may vary). That does not include shopping (getting decently straight lumber at […]

Personalized Thimble

For Christmas, I wanted to make my mom a custom thimble with her name, and the opening of her favorite music (in this case, the Brahms Requiem). I’m not a blender guru (almost nobody is, really). So, much of this post is me referencing other work and tutorials which showed me how to get things […]

Adaptive Input

My girlfriend works with lots of special needs children. Amongst them is a particular student that has some significant challenges communicating. He can’t speak, or effectively control his arms or hands. In fact, the only things he can move with reliability and accuracy are his feet. His teacher had a pair of accessibility buttons that she […]